Starting a Combat


 * 1) Placeholdering fighters and arena
 * 2) GM randomly and openly selects player match ups
 * 3) GM randomly and openly selects Arena
 * 4) GM randomly and openly picks first player
 * 5) First Player advantage
 * 6) The first player is able to dictate the circumstances of the Arena and player locations.
 * 7) Player may not put either fighter in danger or into a trapped position
 * 8) Player may set up a position where they have an advantage
 * 9) Example: Player 1 may not start Player 2 floating 10,000 feet in the air unless Player 2 can fly.
 * 10) Example: Player 1 may not start Player 2 in a cage unless player 2 cannot be held by cages.
 * 11) Example: Player 1 may start Player 2 in an open field with no where to hide.
 * 12) First player may not attack enemy fighter in set up post
 * 13) The first player must follow the rules of the Arena in cases of unusual rule sets
 * 14) Second player advantage
 * 15) Second player makes the first attack post
 * 16) Second player must follow the area as set by Player 1.
 * 17) Example: Player 1 sets up that Player 2 is in an open field with no where to hide. Player 2 may not write that he hides behind the building in the field.
 * 18) Example: Player 1 sets up an open forest. Player 2 may state that he hides among the trees of the forest.