Rules of Combat


 * 1) Placeholdertion of rules can lead to banning or being benched.
 * 2) If you ever violate a rule please add a spoiler explaining why. Reasons better be good.
 * 3) Enemy player has quit playing
 * 4) You have agreed upon actions ahead with enemy player.
 * 5) Enemy player has powers that negate a normal rule.
 * 6) Example: Cutting the arm off a character who can regrow his arms easily.
 * 7) Players may never kill or maim another player:
 * 8) Until the winner is determined.
 * 9) Winners may kill or maim losers
 * 10) Please keep in line with Code of Conduct
 * 11) Dead characters can be resurected between seasons
 * 12) Players MAY control enemy characters provided
 * 13) They do not use the character against his concept
 * 14) Example: Don't have a mute character speak or have an honorable character stab you in the back or a courageous fighter turn and run in fear
 * 15) They only use the character in a way to push the combat forward
 * 16) Example: Describing the enemy dodging attacks and retaliating is fine
 * 17) Keep enemy character dialogue to a minimum
 * 18) You don't want other people putting words in your characters mouth, so don't put words in theirs
 * 19) Characters are always assumed to be evenly matched, no matter the fluff.
 * 20) This may require GM nerfing of buffing characters for the duration of the fight
 * 21) Example: Player 1 is a god, Player 2 is a Hard Boiled Cop. Clearly this is unbalanced. GM will most likely temporarily infuse Hard Boiled Cop with divine energy and god-killing bullets
 * 22) Characters may have powers which auto-kill, auto-trap or autowin against normal enemies, but players are not playing normal characters
 * 23) Powers that woudl autokill, autotrap or autowin a fight are either considered disabled or resistable by enemy character.
 * 24) Example: Player 1 has mind control and tries to use it on player 2. Player 2 allows his character to be controlled but manages to resist before any permanent damage is done.
 * 25) Players may hit other characters during combat
 * 26) No character is unhittable
 * 27) Even if your character is normally impossible to hit, other players are strong/fast/special enough to do so
 * 28) Please do keep enemy defenses in mind and play to them.
 * 29) Example: A character who is normally impossible to hit would still be VERY hard to hit.
 * 30) Be aware of your oponents defenses
 * 31) Example: A bad player will write that he stabs his enemy, who is a cloud of sentient gas.
 * 32) Hits are never more than flavour and can never inconvience an enemy
 * 33) Characers may bloody and bruise each other, but never interfere with the characters ability to fight
 * 34) Players must treat enemy character sidekicks in the same fashion they treat the enemy character
 * 35) Minions are exempt from normal combat rules.
 * 36) Minions can be maimed, killed, mind controlled, captured, etc.
 * 37) Minions stay loyal to their character unless player has the ability to sway them
 * 38) Example: Player 2 cannot simply ask Player 1's minions to attack Player 1. Player 2, who has mind control powers, can take control of Player 1's minions and force them to attack.
 * 39) Players must all set up rules of arena and Arena setup as dictated by player 1.
 * 40) Players may attempt to change locations during fights, assuming arena allows
 * 41) Example: Forest arena is a large forest. Fight can be dictated starting in a clearing and move to a lake if its written.
 * 42) Example: Cave arena is inside a large cave with unpassable walls. It can not be teleported out of or drilled out of
 * 43) Players may not steal enemy characters equipment if it will interfere with enemy character's ability to fight.
 * 44) An exception to this rule is characters that have lots of easily replaced equipment.
 * 45) An exception to this rule is if the character loses hold of his equipment.
 * 46) Example: Player 1 carries 20 throwing knives, Player 2 may catch a knife thrown or even steal one or two from the belt.