- Violation of rules can lead to banning or being benched.
- If you ever violate a rule please add a spoiler explaining why. Reasons better be good.
- Enemy player has quit playing
- You have agreed upon actions ahead with enemy player.
- Enemy player has powers that negate a normal rule.
- Example: Cutting the arm off a character who can regrow his arms easily.
- Players may never kill or maim another player:
- Until the winner is determined.
- Winners may kill or maim losers
- Please keep in line with Code of Conduct
- Dead characters can be resurected between seasons
- Until the winner is determined.
- Players MAY control enemy characters provided
- They do not use the character against his concept
- Example: Don't have a mute character speak or have an honorable character stab you in the back or a courageous fighter turn and run in fear
- They only use the character in a way to push the combat forward
- Example: Describing the enemy dodging attacks and retaliating is fine
- Keep enemy character dialogue to a minimum
- You don't want other people putting words in your characters mouth, so don't put words in theirs
- They do not use the character against his concept
- Characters are always assumed to be evenly matched, no matter the fluff.
- This may require GM nerfing of buffing characters for the duration of the fight
- Example: Player 1 is a god, Player 2 is a Hard Boiled Cop. Clearly this is unbalanced. GM will most likely temporarily infuse Hard Boiled Cop with divine energy and god-killing bullets
- Characters may have powers which auto-kill, auto-trap or autowin against normal enemies, but players are not playing normal characters
- Powers that woudl autokill, autotrap or autowin a fight are either considered disabled or resistable by enemy character.
- Example: Player 1 has mind control and tries to use it on player 2. Player 2 allows his character to be controlled but manages to resist before any permanent damage is done.
- Powers that woudl autokill, autotrap or autowin a fight are either considered disabled or resistable by enemy character.
- This may require GM nerfing of buffing characters for the duration of the fight
- Players may hit other characters during combat
- No character is unhittable
- Even if your character is normally impossible to hit, other players are strong/fast/special enough to do so
- Please do keep enemy defenses in mind and play to them.
- Example: A character who is normally impossible to hit would still be VERY hard to hit.
- Be aware of your oponents defenses
- Example: A bad player will write that he stabs his enemy, who is a cloud of sentient gas.
- Hits are never more than flavour and can never inconvience an enemy
- Characers may bloody and bruise each other, but never interfere with the characters ability to fight
- No character is unhittable
- Players must treat enemy character sidekicks in the same fashion they treat the enemy character
- Minions are exempt from normal combat rules.
- Minions can be maimed, killed, mind controlled, captured, etc.
- Minions stay loyal to their character unless player has the ability to sway them
- Example: Player 2 cannot simply ask Player 1's minions to attack Player 1. Player 2, who has mind control powers, can take control of Player 1's minions and force them to attack.
- Players must all set up rules of arena and Arena setup as dictated by player 1.
- Players may attempt to change locations during fights, assuming arena allows
- Example: Forest arena is a large forest. Fight can be dictated starting in a clearing and move to a lake if its written.
- Example: Cave arena is inside a large cave with unpassable walls. It can not be teleported out of or drilled out of
- Players may not steal enemy characters equipment if it will interfere with enemy character's ability to fight.
- An exception to this rule is characters that have lots of easily replaced equipment.
- An exception to this rule is if the character loses hold of his equipment.
- Example: Player 1 carries 20 throwing knives, Player 2 may catch a knife thrown or even steal one or two from the belt.
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47
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Rules of Combat
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